CrackRobotics

Seeing with a Camera, step 3

From pixels back to the table

Turn a pixel into a ray and intersect it with the plane the balls rest on to get a 3-D position.

Back-projectionRaysPlane intersection

This step is part of CrackRobotics Pro

Pick & Place and the first step of every other lesson are free. Pro unlocks every other step for $39 a month, and you can cancel anytime.